getUniformIndices property

List<num>? Function(WebGLProgram, List<String>) getUniformIndices

Implementation

_i2.List<_i2.num>? Function(
  _i3.WebGLProgram,
  _i2.List<_i2.String>,
) get getUniformIndices => (
      _i3.WebGLProgram p0,
      _i2.List<_i2.String> p1,
    ) =>
        ((_i4.callMethod(
          _i4.getProperty(
            this,
            'getUniformIndices',
          ),
          r'call',
          [
            this,
            p0,
            p1,
          ],
        )) as _i2.List?)
            ?.cast();
void getUniformIndices=(List<num>? value(WebGLProgram, List<String>))

Implementation

set getUniformIndices(
    _i2.List<_i2.num>? Function(
      _i3.WebGLProgram,
      _i2.List<_i2.String>,
    ) value) {
  _i4.setProperty(
    this,
    'getUniformIndices',
    _i4.allowInterop((
      p0,
      p1,
    ) =>
        () =>
            value(
              p0,
              p1,
            ) ??
            _i6.undefined),
  );
}