getUniformBlockIndex property

num Function(WebGLProgram, String) getUniformBlockIndex

Implementation

_i2.num Function(
  _i3.WebGLProgram,
  _i2.String,
) get getUniformBlockIndex => (
      _i3.WebGLProgram p0,
      _i2.String p1,
    ) =>
        _i4.callMethod(
          _i4.getProperty(
            this,
            'getUniformBlockIndex',
          ),
          r'call',
          [
            this,
            p0,
            p1,
          ],
        );
void getUniformBlockIndex=(num value(WebGLProgram, String))

Implementation

set getUniformBlockIndex(
    _i2.num Function(
      _i3.WebGLProgram,
      _i2.String,
    ) value) {
  _i4.setProperty(
    this,
    'getUniformBlockIndex',
    _i4.allowInterop(value),
  );
}