getFragDataLocation property
num Function(WebGLProgram, String)
get
getFragDataLocation
Implementation
_i2.num Function(
_i3.WebGLProgram,
_i2.String,
) get getFragDataLocation => (
_i3.WebGLProgram p0,
_i2.String p1,
) =>
_i4.callMethod(
_i4.getProperty(
this,
'getFragDataLocation',
),
r'call',
[
this,
p0,
p1,
],
);
set
getFragDataLocation
(num value(WebGLProgram, String))
Implementation
set getFragDataLocation(
_i2.num Function(
_i3.WebGLProgram,
_i2.String,
) value) {
_i4.setProperty(
this,
'getFragDataLocation',
_i4.allowInterop(value),
);
}