getActiveUniforms property

dynamic Function(WebGLProgram, List<num>, num) getActiveUniforms

Implementation

_i2.dynamic Function(
  _i3.WebGLProgram,
  _i2.List<_i2.num>,
  _i2.num,
) get getActiveUniforms => (
      _i3.WebGLProgram p0,
      _i2.List<_i2.num> p1,
      _i2.num p2,
    ) =>
        _i4.callMethod(
          _i4.getProperty(
            this,
            'getActiveUniforms',
          ),
          r'call',
          [
            this,
            p0,
            p1,
            p2,
          ],
        );
void getActiveUniforms=(dynamic value(WebGLProgram, List<num>, num))

Implementation

set getActiveUniforms(
    _i2.dynamic Function(
      _i3.WebGLProgram,
      _i2.List<_i2.num>,
      _i2.num,
    ) value) {
  _i4.setProperty(
    this,
    'getActiveUniforms',
    _i4.allowInterop(value),
  );
}