getActiveUniformBlockName property

String? Function(WebGLProgram, num) getActiveUniformBlockName

Implementation

_i2.String? Function(
  _i3.WebGLProgram,
  _i2.num,
) get getActiveUniformBlockName => (
      _i3.WebGLProgram p0,
      _i2.num p1,
    ) =>
        _i4.callMethod(
          _i4.getProperty(
            this,
            'getActiveUniformBlockName',
          ),
          r'call',
          [
            this,
            p0,
            p1,
          ],
        );
void getActiveUniformBlockName=(String? value(WebGLProgram, num))

Implementation

set getActiveUniformBlockName(
    _i2.String? Function(
      _i3.WebGLProgram,
      _i2.num,
    ) value) {
  _i4.setProperty(
    this,
    'getActiveUniformBlockName',
    _i4.allowInterop((
      p0,
      p1,
    ) =>
        () =>
            value(
              p0,
              p1,
            ) ??
            _i6.undefined),
  );
}