bindTransformFeedback property

void Function(num, [WebGLTransformFeedback?]) bindTransformFeedback

Implementation

void Function(
  _i2.num, [
  _i3.WebGLTransformFeedback?,
]) get bindTransformFeedback => (
      _i2.num p0, [
      _i3.WebGLTransformFeedback? p1,
    ]) =>
        _i4.callMethod(
          _i4.getProperty(
            this,
            'bindTransformFeedback',
          ),
          r'call',
          [
            this,
            p0,
            p1 ?? _i6.undefined,
          ],
        );
void bindTransformFeedback=(void value(num, [WebGLTransformFeedback?]))

Implementation

set bindTransformFeedback(
    void Function(
      _i2.num, [
      _i3.WebGLTransformFeedback?,
    ]) value) {
  _i4.setProperty(
    this,
    'bindTransformFeedback',
    _i4.allowInterop(value),
  );
}