bindBufferRange property

void Function(num, num, num, num, [WebGLBuffer?]) bindBufferRange

Implementation

void Function(
  _i2.num,
  _i2.num,
  _i2.num,
  _i2.num, [
  _i3.WebGLBuffer?,
]) get bindBufferRange => (
      _i2.num p0,
      _i2.num p1,
      _i2.num p3,
      _i2.num p4, [
      _i3.WebGLBuffer? p2,
    ]) =>
        _i4.callMethod(
          _i4.getProperty(
            this,
            'bindBufferRange',
          ),
          r'call',
          [
            this,
            p0,
            p1,
            p2 ?? _i6.undefined,
            p3,
            p4,
          ],
        );
void bindBufferRange=(void value(num, num, num, num, [WebGLBuffer?]))

Implementation

set bindBufferRange(
    void Function(
      _i2.num,
      _i2.num,
      _i2.num,
      _i2.num, [
      _i3.WebGLBuffer?,
    ]) value) {
  _i4.setProperty(
    this,
    'bindBufferRange',
    _i4.allowInterop(value),
  );
}