multiDrawElementsInstancedWEBGL property
void Function(num, Object, num, num, Object, num, Object, num, num)
get
multiDrawElementsInstancedWEBGL
Implementation
void Function(
_i2.num,
_i2.Object,
_i2.num,
_i2.num,
_i2.Object,
_i2.num,
_i2.Object,
_i2.num,
_i2.num,
) get multiDrawElementsInstancedWEBGL => (
_i2.num p0,
_i2.Object p1,
_i2.num p2,
_i2.num p3,
_i2.Object p4,
_i2.num p5,
_i2.Object p6,
_i2.num p7,
_i2.num p8,
) =>
_i4.callMethod(
_i4.getProperty(
this,
'multiDrawElementsInstancedWEBGL',
),
r'call',
[
this,
p0,
p1,
p2,
p3,
p4,
p5,
p6,
p7,
p8,
],
);
set
multiDrawElementsInstancedWEBGL
(void value(num, Object, num, num, Object, num, Object, num, num))
Implementation
set multiDrawElementsInstancedWEBGL(
void Function(
_i2.num,
_i2.Object,
_i2.num,
_i2.num,
_i2.Object,
_i2.num,
_i2.Object,
_i2.num,
_i2.num,
) value) {
_i4.setProperty(
this,
'multiDrawElementsInstancedWEBGL',
_i4.allowInterop(value),
);
}