multiDrawArraysWEBGL property
Implementation
void Function(
_i2.num,
_i2.Object,
_i2.num,
_i2.Object,
_i2.num,
_i2.num,
) get multiDrawArraysWEBGL => (
_i2.num p0,
_i2.Object p1,
_i2.num p2,
_i2.Object p3,
_i2.num p4,
_i2.num p5,
) =>
_i4.callMethod(
_i4.getProperty(
this,
'multiDrawArraysWEBGL',
),
r'call',
[
this,
p0,
p1,
p2,
p3,
p4,
p5,
],
);
Implementation
set multiDrawArraysWEBGL(
void Function(
_i2.num,
_i2.Object,
_i2.num,
_i2.Object,
_i2.num,
_i2.num,
) value) {
_i4.setProperty(
this,
'multiDrawArraysWEBGL',
_i4.allowInterop(value),
);
}