multiDrawArraysInstancedWEBGL property

void Function(num, Object, num, Object, num, Object, num, num) get multiDrawArraysInstancedWEBGL

Implementation

void Function(
  _i2.num,
  _i2.Object,
  _i2.num,
  _i2.Object,
  _i2.num,
  _i2.Object,
  _i2.num,
  _i2.num,
) get multiDrawArraysInstancedWEBGL => (
      _i2.num p0,
      _i2.Object p1,
      _i2.num p2,
      _i2.Object p3,
      _i2.num p4,
      _i2.Object p5,
      _i2.num p6,
      _i2.num p7,
    ) =>
        _i4.callMethod(
          _i4.getProperty(
            this,
            'multiDrawArraysInstancedWEBGL',
          ),
          r'call',
          [
            this,
            p0,
            p1,
            p2,
            p3,
            p4,
            p5,
            p6,
            p7,
          ],
        );
set multiDrawArraysInstancedWEBGL (void value(num, Object, num, Object, num, Object, num, num))

Implementation

set multiDrawArraysInstancedWEBGL(
    void Function(
      _i2.num,
      _i2.Object,
      _i2.num,
      _i2.Object,
      _i2.num,
      _i2.Object,
      _i2.num,
      _i2.num,
    ) value) {
  _i4.setProperty(
    this,
    'multiDrawArraysInstancedWEBGL',
    _i4.allowInterop(value),
  );
}