WEBGLCompressedTexturePvrtc constructor

WEBGLCompressedTexturePvrtc({
  1. num? compressedRgbPvrtc4bppv1Img,
  2. num? compressedRgbPvrtc2bppv1Img,
  3. num? compressedRgbaPvrtc4bppv1Img,
  4. num? compressedRgbaPvrtc2bppv1Img,
})

Implementation

factory WEBGLCompressedTexturePvrtc({
  _i2.num? compressedRgbPvrtc4bppv1Img,
  _i2.num? compressedRgbPvrtc2bppv1Img,
  _i2.num? compressedRgbaPvrtc4bppv1Img,
  _i2.num? compressedRgbaPvrtc2bppv1Img,
}) =>
    WEBGLCompressedTexturePvrtc._(
      compressedRgbPvrtc4bppv1Img: compressedRgbPvrtc4bppv1Img,
      compressedRgbPvrtc2bppv1Img: compressedRgbPvrtc2bppv1Img,
      compressedRgbaPvrtc4bppv1Img: compressedRgbaPvrtc4bppv1Img,
      compressedRgbaPvrtc2bppv1Img: compressedRgbaPvrtc2bppv1Img,
    );