WEBGLCompressedTextureEtc1 constructor

WEBGLCompressedTextureEtc1({
  1. num? compressedRgbEtc1Webgl,
})

Implementation

factory WEBGLCompressedTextureEtc1({_i2.num? compressedRgbEtc1Webgl}) =>
    WEBGLCompressedTextureEtc1._(
        compressedRgbEtc1Webgl: compressedRgbEtc1Webgl);