compressedRgb8PunchthroughAlpha1Etc2 property
num
get
compressedRgb8PunchthroughAlpha1Etc2
Implementation
static _i2.num get compressedRgb8PunchthroughAlpha1Etc2 => _i4.getProperty(
_declaredWEBGLCompressedTextureEtc,
'COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2',
);