PointerEventInit constructor

PointerEventInit({
  1. List<PointerEvent>? coalescedEvents,
  2. num? height,
  3. bool? isPrimary,
  4. num? pointerId,
  5. String? pointerType,
  6. List<PointerEvent>? predictedEvents,
  7. num? pressure,
  8. num? tangentialPressure,
  9. num? tiltX,
  10. num? tiltY,
  11. num? twist,
  12. num? width,
  13. num? button,
  14. num? buttons,
  15. num? clientX,
  16. num? clientY,
  17. num? movementX,
  18. num? movementY,
  19. EventTarget? relatedTarget,
  20. num? screenX,
  21. num? screenY,
})

Implementation

factory PointerEventInit({
  _i2.List<_i3.PointerEvent>? coalescedEvents,
  _i2.num? height,
  _i2.bool? isPrimary,
  _i2.num? pointerId,
  _i2.String? pointerType,
  _i2.List<_i3.PointerEvent>? predictedEvents,
  _i2.num? pressure,
  _i2.num? tangentialPressure,
  _i2.num? tiltX,
  _i2.num? tiltY,
  _i2.num? twist,
  _i2.num? width,
  _i2.num? button,
  _i2.num? buttons,
  _i2.num? clientX,
  _i2.num? clientY,
  _i2.num? movementX,
  _i2.num? movementY,
  _i3.EventTarget? relatedTarget,
  _i2.num? screenX,
  _i2.num? screenY,
}) =>
    PointerEventInit._(
      coalescedEvents: coalescedEvents,
      height: height,
      isPrimary: isPrimary,
      pointerId: pointerId,
      pointerType: pointerType,
      predictedEvents: predictedEvents,
      pressure: pressure,
      tangentialPressure: tangentialPressure,
      tiltX: tiltX,
      tiltY: tiltY,
      twist: twist,
      width: width,
      button: button,
      buttons: buttons,
      clientX: clientX,
      clientY: clientY,
      movementX: movementX,
      movementY: movementY,
      relatedTarget: relatedTarget ?? _i6.undefined,
      screenX: screenX,
      screenY: screenY,
    );