PointerEventInit constructor
PointerEventInit({
- List<
PointerEvent> ? coalescedEvents, - num? height,
- bool? isPrimary,
- num? pointerId,
- String? pointerType,
- List<
PointerEvent> ? predictedEvents, - num? pressure,
- num? tangentialPressure,
- num? tiltX,
- num? tiltY,
- num? twist,
- num? width,
- num? button,
- num? buttons,
- num? clientX,
- num? clientY,
- num? movementX,
- num? movementY,
- num? screenX,
- num? screenY,
Implementation
factory PointerEventInit({
_i2.List<_i3.PointerEvent>? coalescedEvents,
_i2.num? height,
_i2.bool? isPrimary,
_i2.num? pointerId,
_i2.String? pointerType,
_i2.List<_i3.PointerEvent>? predictedEvents,
_i2.num? pressure,
_i2.num? tangentialPressure,
_i2.num? tiltX,
_i2.num? tiltY,
_i2.num? twist,
_i2.num? width,
_i2.num? button,
_i2.num? buttons,
_i2.num? clientX,
_i2.num? clientY,
_i2.num? movementX,
_i2.num? movementY,
_i3.EventTarget? relatedTarget,
_i2.num? screenX,
_i2.num? screenY,
}) =>
PointerEventInit._(
coalescedEvents: coalescedEvents,
height: height,
isPrimary: isPrimary,
pointerId: pointerId,
pointerType: pointerType,
predictedEvents: predictedEvents,
pressure: pressure,
tangentialPressure: tangentialPressure,
tiltX: tiltX,
tiltY: tiltY,
twist: twist,
width: width,
button: button,
buttons: buttons,
clientX: clientX,
clientY: clientY,
movementX: movementX,
movementY: movementY,
relatedTarget: relatedTarget ?? _i6.undefined,
screenX: screenX,
screenY: screenY,
);