GamepadEventInit constructor
Implementation
factory GamepadEventInit({
_i3.Gamepad? gamepad,
_i2.bool? bubbles,
_i2.bool? cancelable,
_i2.bool? composed,
}) =>
GamepadEventInit._(
gamepad: gamepad ?? _i6.undefined,
bubbles: bubbles,
cancelable: cancelable,
composed: composed,
);