GamepadEventInit constructor

GamepadEventInit({
  1. Gamepad? gamepad,
  2. bool? bubbles,
  3. bool? cancelable,
  4. bool? composed,
})

Implementation

factory GamepadEventInit({
  _i3.Gamepad? gamepad,
  _i2.bool? bubbles,
  _i2.bool? cancelable,
  _i2.bool? composed,
}) =>
    GamepadEventInit._(
      gamepad: gamepad ?? _i6.undefined,
      bubbles: bubbles,
      cancelable: cancelable,
      composed: composed,
    );