GamepadEvent constructor

GamepadEvent(
  1. String type,
  2. GamepadEventInit eventInitDict
)

Implementation

factory GamepadEvent(
  _i2.String type,
  _i3.GamepadEventInit eventInitDict,
) =>
    _i4.callConstructor(
      _declaredGamepadEvent,
      [
        type,
        eventInitDict,
      ],
    );