GamepadEffectParameters constructor

GamepadEffectParameters({
  1. num? duration,
  2. num? startDelay,
  3. num? strongMagnitude,
  4. num? weakMagnitude,
})

Implementation

factory GamepadEffectParameters({
  _i2.num? duration,
  _i2.num? startDelay,
  _i2.num? strongMagnitude,
  _i2.num? weakMagnitude,
}) =>
    GamepadEffectParameters._(
      duration: duration,
      startDelay: startDelay,
      strongMagnitude: strongMagnitude,
      weakMagnitude: weakMagnitude,
    );