GamepadEffectParameters constructor
GamepadEffectParameters({})
Implementation
factory GamepadEffectParameters({
_i2.num? duration,
_i2.num? startDelay,
_i2.num? strongMagnitude,
_i2.num? weakMagnitude,
}) =>
GamepadEffectParameters._(
duration: duration,
startDelay: startDelay,
strongMagnitude: strongMagnitude,
weakMagnitude: weakMagnitude,
);