ComputedEffectTiming constructor
ComputedEffectTiming({})
Implementation
factory ComputedEffectTiming({
_i2.Object? activeDuration,
_i2.num? currentIteration,
_i2.Object? endTime,
_i2.Object? localTime,
_i2.num? progress,
_i2.Object? startTime,
_i2.num? delay,
_i3.PlaybackDirection? direction,
_i2.Object? duration,
_i2.String? easing,
_i2.num? endDelay,
_i3.FillMode? fill,
_i2.num? iterationStart,
_i2.num? iterations,
_i2.num? playbackRate,
}) =>
ComputedEffectTiming._(
activeDuration: activeDuration ?? _i6.undefined,
currentIteration: currentIteration ?? _i6.undefined,
endTime: endTime ?? _i6.undefined,
localTime: localTime ?? _i6.undefined ?? _i6.undefined,
progress: progress ?? _i6.undefined,
startTime: startTime ?? _i6.undefined,
delay: delay,
direction: direction?.name ?? _i6.undefined,
duration: duration ?? _i6.undefined,
easing: easing,
endDelay: endDelay,
fill: fill?.name ?? _i6.undefined,
iterationStart: iterationStart,
iterations: iterations,
playbackRate: playbackRate,
);