ComputedEffectTiming constructor

ComputedEffectTiming({
  1. Object? activeDuration,
  2. num? currentIteration,
  3. Object? endTime,
  4. Object? localTime,
  5. num? progress,
  6. Object? startTime,
  7. num? delay,
  8. PlaybackDirection? direction,
  9. Object? duration,
  10. String? easing,
  11. num? endDelay,
  12. FillMode? fill,
  13. num? iterationStart,
  14. num? iterations,
  15. num? playbackRate,
})

Implementation

factory ComputedEffectTiming({
  _i2.Object? activeDuration,
  _i2.num? currentIteration,
  _i2.Object? endTime,
  _i2.Object? localTime,
  _i2.num? progress,
  _i2.Object? startTime,
  _i2.num? delay,
  _i3.PlaybackDirection? direction,
  _i2.Object? duration,
  _i2.String? easing,
  _i2.num? endDelay,
  _i3.FillMode? fill,
  _i2.num? iterationStart,
  _i2.num? iterations,
  _i2.num? playbackRate,
}) =>
    ComputedEffectTiming._(
      activeDuration: activeDuration ?? _i6.undefined,
      currentIteration: currentIteration ?? _i6.undefined,
      endTime: endTime ?? _i6.undefined,
      localTime: localTime ?? _i6.undefined ?? _i6.undefined,
      progress: progress ?? _i6.undefined,
      startTime: startTime ?? _i6.undefined,
      delay: delay,
      direction: direction?.name ?? _i6.undefined,
      duration: duration ?? _i6.undefined,
      easing: easing,
      endDelay: endDelay,
      fill: fill?.name ?? _i6.undefined,
      iterationStart: iterationStart,
      iterations: iterations,
      playbackRate: playbackRate,
    );