AudioProcessingEventInit constructor

AudioProcessingEventInit({
  1. AudioBuffer? inputBuffer,
  2. AudioBuffer? outputBuffer,
  3. num? playbackTime,
  4. bool? bubbles,
  5. bool? cancelable,
  6. bool? composed,
})

Implementation

factory AudioProcessingEventInit({
  _i3.AudioBuffer? inputBuffer,
  _i3.AudioBuffer? outputBuffer,
  _i2.num? playbackTime,
  _i2.bool? bubbles,
  _i2.bool? cancelable,
  _i2.bool? composed,
}) =>
    AudioProcessingEventInit._(
      inputBuffer: inputBuffer ?? _i6.undefined,
      outputBuffer: outputBuffer ?? _i6.undefined,
      playbackTime: playbackTime,
      bubbles: bubbles,
      cancelable: cancelable,
      composed: composed,
    );