AnimationEventInit constructor
AnimationEventInit({})
Implementation
factory AnimationEventInit({
_i2.String? animationName,
_i2.num? elapsedTime,
_i2.String? pseudoElement,
_i2.bool? bubbles,
_i2.bool? cancelable,
_i2.bool? composed,
}) =>
AnimationEventInit._(
animationName: animationName,
elapsedTime: elapsedTime,
pseudoElement: pseudoElement,
bubbles: bubbles,
cancelable: cancelable,
composed: composed,
);