AnimationEventInit constructor

AnimationEventInit({
  1. String? animationName,
  2. num? elapsedTime,
  3. String? pseudoElement,
  4. bool? bubbles,
  5. bool? cancelable,
  6. bool? composed,
})

Implementation

factory AnimationEventInit({
  _i2.String? animationName,
  _i2.num? elapsedTime,
  _i2.String? pseudoElement,
  _i2.bool? bubbles,
  _i2.bool? cancelable,
  _i2.bool? composed,
}) =>
    AnimationEventInit._(
      animationName: animationName,
      elapsedTime: elapsedTime,
      pseudoElement: pseudoElement,
      bubbles: bubbles,
      cancelable: cancelable,
      composed: composed,
    );