AnimeAnimParams constructor
AnimeAnimParams({
- dynamic targets,
- dynamic duration,
- dynamic delay,
- dynamic endDelay,
- dynamic elasticity,
- dynamic round,
- ReadonlyArray<
AnimeAnimParams> ? keyframes, - dynamic easing,
- AnimeCallbackFunction? begin,
- AnimeCallbackFunction? change,
- AnimeCallbackFunction? update,
- AnimeCallbackFunction? complete,
- AnimeCallbackFunction? loopBegin,
- AnimeCallbackFunction? loopComplete,
- AnimeCallbackFunction? changeBegin,
- AnimeCallbackFunction? changeComplete,
Implementation
factory AnimeAnimParams({
_i2.dynamic targets,
_i2.dynamic duration,
_i2.dynamic delay,
_i2.dynamic endDelay,
_i2.dynamic elasticity,
_i2.dynamic round,
_i7.ReadonlyArray<_i4.AnimeAnimParams>? keyframes,
_i2.dynamic easing,
_i4.AnimeCallbackFunction? begin,
_i4.AnimeCallbackFunction? change,
_i4.AnimeCallbackFunction? update,
_i4.AnimeCallbackFunction? complete,
_i4.AnimeCallbackFunction? loopBegin,
_i4.AnimeCallbackFunction? loopComplete,
_i4.AnimeCallbackFunction? changeBegin,
_i4.AnimeCallbackFunction? changeComplete,
}) =>
AnimeAnimParams._(
targets: targets,
duration: duration,
delay: delay,
endDelay: endDelay,
elasticity: elasticity,
round: round,
keyframes: keyframes ?? _i5.undefined,
easing: easing,
begin: begin == null ? _i5.undefined : _i6.allowInterop(begin),
change: change == null ? _i5.undefined : _i6.allowInterop(change),
update: update == null ? _i5.undefined : _i6.allowInterop(update),
complete: complete == null ? _i5.undefined : _i6.allowInterop(complete),
loopBegin:
loopBegin == null ? _i5.undefined : _i6.allowInterop(loopBegin),
loopComplete: loopComplete == null
? _i5.undefined
: _i6.allowInterop(loopComplete),
changeBegin:
changeBegin == null ? _i5.undefined : _i6.allowInterop(changeBegin),
changeComplete: changeComplete == null
? _i5.undefined
: _i6.allowInterop(changeComplete),
);