uniformMatrix3x2fv property

({void Function(WebGLUniformLocation? location, bool transpose, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, bool transpose, Iterable<num> data, [num? srcOffset, num? srcLength]) $2}) get uniformMatrix3x2fv

Overload accessor: $1, $2

Implementation

({
  /// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix)
  void Function(
    _i3.WebGLUniformLocation? location,
    _i2.bool transpose,
    _i2.Object data, [
    _i2.num? srcOffset,
    _i2.num? srcLength,
  ]) $1,

  /// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix)
  void Function(
    _i3.WebGLUniformLocation? location,
    _i2.bool transpose,
    _i10.Iterable<_i2.num> data, [
    _i2.num? srcOffset,
    _i2.num? srcLength,
  ]) $2,
}) get uniformMatrix3x2fv => (
      $1: _uniformMatrix3x2fv$1,
      $2: _uniformMatrix3x2fv$2,
    );