uniformBlockBinding property

void Function(WebGLProgram, num, num) get uniformBlockBinding

Implementation

void Function(
  _i3.WebGLProgram,
  _i2.num,
  _i2.num,
) get uniformBlockBinding => (
      _i3.WebGLProgram p0,
      _i2.num p1,
      _i2.num p2,
    ) =>
        _i4.callMethod(
          _i4.getProperty(
            this,
            'uniformBlockBinding',
          ),
          r'call',
          [
            this,
            p0,
            p1,
            p2,
          ],
        );
set uniformBlockBinding (void value(WebGLProgram, num, num))

Implementation

set uniformBlockBinding(
    void Function(
      _i3.WebGLProgram,
      _i2.num,
      _i2.num,
    ) value) {
  _i4.setProperty(
    this,
    'uniformBlockBinding',
    _i4.allowInterop(value),
  );
}