uniformBlockBinding property
void Function(WebGLProgram, num, num)
get
uniformBlockBinding
Implementation
void Function(
_i3.WebGLProgram,
_i2.num,
_i2.num,
) get uniformBlockBinding => (
_i3.WebGLProgram p0,
_i2.num p1,
_i2.num p2,
) =>
_i4.callMethod(
_i4.getProperty(
this,
'uniformBlockBinding',
),
r'call',
[
this,
p0,
p1,
p2,
],
);
set
uniformBlockBinding
(void value(WebGLProgram, num, num))
Implementation
set uniformBlockBinding(
void Function(
_i3.WebGLProgram,
_i2.num,
_i2.num,
) value) {
_i4.setProperty(
this,
'uniformBlockBinding',
_i4.allowInterop(value),
);
}