uniform4uiv property
({void Function(WebGLUniformLocation? location, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, Iterable<num> data, [num? srcOffset, num? srcLength]) $2})
get
uniform4uiv
Overload accessor: $1, $2
Implementation
({
/// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform)
void Function(
_i3.WebGLUniformLocation? location,
_i2.Object data, [
_i2.num? srcOffset,
_i2.num? srcLength,
]) $1,
/// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform)
void Function(
_i3.WebGLUniformLocation? location,
_i10.Iterable<_i2.num> data, [
_i2.num? srcOffset,
_i2.num? srcLength,
]) $2,
}) get uniform4uiv => (
$1: _uniform4uiv$1,
$2: _uniform4uiv$2,
);