uniform4ui property
void Function(num, num, num, num, [WebGLUniformLocation?])
get
uniform4ui
Implementation
void Function(
_i2.num,
_i2.num,
_i2.num,
_i2.num, [
_i3.WebGLUniformLocation?,
]) get uniform4ui => (
_i2.num p1,
_i2.num p2,
_i2.num p3,
_i2.num p4, [
_i3.WebGLUniformLocation? p0,
]) =>
_i4.callMethod(
_i4.getProperty(
this,
'uniform4ui',
),
r'call',
[
this,
p0 ?? _i6.undefined,
p1,
p2,
p3,
p4,
],
);
set
uniform4ui
(void value(num, num, num, num, [WebGLUniformLocation?]))
Implementation
set uniform4ui(
void Function(
_i2.num,
_i2.num,
_i2.num,
_i2.num, [
_i3.WebGLUniformLocation?,
]) value) {
_i4.setProperty(
this,
'uniform4ui',
_i4.allowInterop(value),
);
}