uniform1ui property
void Function(num, [WebGLUniformLocation?])
get
uniform1ui
Implementation
void Function(
_i2.num, [
_i3.WebGLUniformLocation?,
]) get uniform1ui => (
_i2.num p1, [
_i3.WebGLUniformLocation? p0,
]) =>
_i4.callMethod(
_i4.getProperty(
this,
'uniform1ui',
),
r'call',
[
this,
p0 ?? _i6.undefined,
p1,
],
);
set
uniform1ui
(void value(num, [WebGLUniformLocation?]))
Implementation
set uniform1ui(
void Function(
_i2.num, [
_i3.WebGLUniformLocation?,
]) value) {
_i4.setProperty(
this,
'uniform1ui',
_i4.allowInterop(value),
);
}