getUniformIndices property

({List<num>? Function(WebGLProgram program, List<String> uniformNames) $1, Iterable<num>? Function(WebGLProgram program, Iterable<String> uniformNames) $2}) get getUniformIndices

Overload accessor: $1, $2

Implementation

({
  /// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getUniformIndices)
  _i2.List<_i2.num>? Function(
    _i3.WebGLProgram program,
    _i2.List<_i2.String> uniformNames,
  ) $1,

  /// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getUniformIndices)
  _i10.Iterable<_i2.num>? Function(
    _i3.WebGLProgram program,
    _i10.Iterable<_i2.String> uniformNames,
  ) $2,
}) get getUniformIndices => (
      $1: _getUniformIndices$1,
      $2: _getUniformIndices$2,
    );