getUniformIndices property
({List<num> ? Function(WebGLProgram program, List<String> uniformNames) $1, Iterable<num> ? Function(WebGLProgram program, Iterable<String> uniformNames) $2})
get
getUniformIndices
Overload accessor: $1, $2
Implementation
({
/// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getUniformIndices)
_i2.List<_i2.num>? Function(
_i3.WebGLProgram program,
_i2.List<_i2.String> uniformNames,
) $1,
/// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getUniformIndices)
_i10.Iterable<_i2.num>? Function(
_i3.WebGLProgram program,
_i10.Iterable<_i2.String> uniformNames,
) $2,
}) get getUniformIndices => (
$1: _getUniformIndices$1,
$2: _getUniformIndices$2,
);