getActiveUniforms property

({dynamic Function(WebGLProgram program, List<num> uniformIndices, num pname) $1, dynamic Function(WebGLProgram program, Iterable<num> uniformIndices, num pname) $2}) get getActiveUniforms

Overload accessor: $1, $2

Implementation

({
  /// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getActiveUniforms)
  _i2.dynamic Function(
    _i3.WebGLProgram program,
    _i2.List<_i2.num> uniformIndices,
    _i2.num pname,
  ) $1,

  /// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getActiveUniforms)
  _i2.dynamic Function(
    _i3.WebGLProgram program,
    _i10.Iterable<_i2.num> uniformIndices,
    _i2.num pname,
  ) $2,
}) get getActiveUniforms => (
      $1: _getActiveUniforms$1,
      $2: _getActiveUniforms$2,
    );