getActiveUniforms property
({dynamic Function(WebGLProgram program, List<num> uniformIndices, num pname) $1, dynamic Function(WebGLProgram program, Iterable<num> uniformIndices, num pname) $2})
get
getActiveUniforms
Overload accessor: $1, $2
Implementation
({
/// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getActiveUniforms)
_i2.dynamic Function(
_i3.WebGLProgram program,
_i2.List<_i2.num> uniformIndices,
_i2.num pname,
) $1,
/// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getActiveUniforms)
_i2.dynamic Function(
_i3.WebGLProgram program,
_i10.Iterable<_i2.num> uniformIndices,
_i2.num pname,
) $2,
}) get getActiveUniforms => (
$1: _getActiveUniforms$1,
$2: _getActiveUniforms$2,
);