getActiveUniformBlockName property
String? Function(WebGLProgram, num)
get
getActiveUniformBlockName
Implementation
_i2.String? Function(
_i3.WebGLProgram,
_i2.num,
) get getActiveUniformBlockName => (
_i3.WebGLProgram p0,
_i2.num p1,
) =>
_i4.callMethod(
_i4.getProperty(
this,
'getActiveUniformBlockName',
),
r'call',
[
this,
p0,
p1,
],
);
set
getActiveUniformBlockName
(String? value(WebGLProgram, num))
Implementation
set getActiveUniformBlockName(
_i2.String? Function(
_i3.WebGLProgram,
_i2.num,
) value) {
_i4.setProperty(
this,
'getActiveUniformBlockName',
_i4.allowInterop((
p0,
p1,
) =>
() =>
value(
p0,
p1,
) ??
_i6.undefined),
);
}