compressedTexImage3D property

({void Function(num target, num level, num internalformat, num width, num height, num depth, num border, num imageSize, num offset) $1, void Function(num target, num level, num internalformat, num width, num height, num depth, num border, ArrayBufferView srcData, [num? srcOffset, num? srcLengthOverride]) $2}) get compressedTexImage3D

Overload accessor: $1, $2

Implementation

({
  /// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/compressedTexImage3D)
  void Function(
    _i2.num target,
    _i2.num level,
    _i2.num internalformat,
    _i2.num width,
    _i2.num height,
    _i2.num depth,
    _i2.num border,
    _i2.num imageSize,
    _i2.num offset,
  ) $1,

  /// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/compressedTexImage3D)
  void Function(
    _i2.num target,
    _i2.num level,
    _i2.num internalformat,
    _i2.num width,
    _i2.num height,
    _i2.num depth,
    _i2.num border,
    _i9.ArrayBufferView srcData, [
    _i2.num? srcOffset,
    _i2.num? srcLengthOverride,
  ]) $2,
}) get compressedTexImage3D => (
      $1: _compressedTexImage3D$1,
      $2: _compressedTexImage3D$2,
    );