bindVertexArray property

void Function([WebGLVertexArrayObject?]) get bindVertexArray

Implementation

void Function([_i3.WebGLVertexArrayObject?]) get bindVertexArray =>
    ([_i3.WebGLVertexArrayObject? p0]) => _i4.callMethod(
          _i4.getProperty(
            this,
            'bindVertexArray',
          ),
          r'call',
          [
            this,
            p0 ?? _i6.undefined,
          ],
        );
set bindVertexArray (void value([WebGLVertexArrayObject?]))

Implementation

set bindVertexArray(void Function([_i3.WebGLVertexArrayObject?]) value) {
  _i4.setProperty(
    this,
    'bindVertexArray',
    _i4.allowInterop(value),
  );
}