bindVertexArray property
void Function([WebGLVertexArrayObject?])
get
bindVertexArray
Implementation
void Function([_i3.WebGLVertexArrayObject?]) get bindVertexArray =>
([_i3.WebGLVertexArrayObject? p0]) => _i4.callMethod(
_i4.getProperty(
this,
'bindVertexArray',
),
r'call',
[
this,
p0 ?? _i6.undefined,
],
);
set
bindVertexArray
(void value([WebGLVertexArrayObject?]))
Implementation
set bindVertexArray(void Function([_i3.WebGLVertexArrayObject?]) value) {
_i4.setProperty(
this,
'bindVertexArray',
_i4.allowInterop(value),
);
}