WEBGLMultiDraw$Typings extension

on

Properties

multiDrawArraysInstancedWEBGL → ({void Function(num mode, Object firstsList, num firstsOffset, Object countsList, num countsOffset, Object instanceCountsList, num instanceCountsOffset, num drawcount) $1, void Function(num mode, Object firstsList, num firstsOffset, Object countsList, num countsOffset, Object instanceCountsList, num instanceCountsOffset, num drawcount) $2})
Overload accessor: $1, $2
no setter
multiDrawArraysWEBGL → ({void Function(num mode, Object firstsList, num firstsOffset, Object countsList, num countsOffset, num drawcount) $1, void Function(num mode, Object firstsList, num firstsOffset, Object countsList, num countsOffset, num drawcount) $2})
Overload accessor: $1, $2
no setter
multiDrawElementsInstancedWEBGL → ({void Function(num mode, Object countsList, num countsOffset, num type, Object offsetsList, num offsetsOffset, Object instanceCountsList, num instanceCountsOffset, num drawcount) $1, void Function(num mode, Object countsList, num countsOffset, num type, Object offsetsList, num offsetsOffset, Object instanceCountsList, num instanceCountsOffset, num drawcount) $2})
Overload accessor: $1, $2
no setter
multiDrawElementsWEBGL → ({void Function(num mode, Object countsList, num countsOffset, num type, Object offsetsList, num offsetsOffset, num drawcount) $1, void Function(num mode, Object countsList, num countsOffset, num type, Object offsetsList, num offsetsOffset, num drawcount) $2})
Overload accessor: $1, $2
no setter