WEBGLMultiDraw$Typings extension
Properties
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multiDrawArraysInstancedWEBGL
→ ({void Function(num mode, Object firstsList, num firstsOffset, Object countsList, num countsOffset, Object instanceCountsList, num instanceCountsOffset, num drawcount) $1, void Function(num mode, Object firstsList, num firstsOffset, Object countsList, num countsOffset, Object instanceCountsList, num instanceCountsOffset, num drawcount) $2})
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Overload accessor: $1, $2
no setter
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multiDrawArraysWEBGL
→ ({void Function(num mode, Object firstsList, num firstsOffset, Object countsList, num countsOffset, num drawcount) $1, void Function(num mode, Object firstsList, num firstsOffset, Object countsList, num countsOffset, num drawcount) $2})
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Overload accessor: $1, $2
no setter
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multiDrawElementsInstancedWEBGL
→ ({void Function(num mode, Object countsList, num countsOffset, num type, Object offsetsList, num offsetsOffset, Object instanceCountsList, num instanceCountsOffset, num drawcount) $1, void Function(num mode, Object countsList, num countsOffset, num type, Object offsetsList, num offsetsOffset, Object instanceCountsList, num instanceCountsOffset, num drawcount) $2})
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Overload accessor: $1, $2
no setter
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multiDrawElementsWEBGL
→ ({void Function(num mode, Object countsList, num countsOffset, num type, Object offsetsList, num offsetsOffset, num drawcount) $1, void Function(num mode, Object countsList, num countsOffset, num type, Object offsetsList, num offsetsOffset, num drawcount) $2})
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Overload accessor: $1, $2
no setter