bindVertexArrayOES property
void Function([WebGLVertexArrayObjectOES?])
get
bindVertexArrayOES
Implementation
void Function([_i3.WebGLVertexArrayObjectOES?]) get bindVertexArrayOES =>
([_i3.WebGLVertexArrayObjectOES? p0]) => _i4.callMethod(
_i4.getProperty(
this,
'bindVertexArrayOES',
),
r'call',
[
this,
p0 ?? _i6.undefined,
],
);
set
bindVertexArrayOES
(void value([WebGLVertexArrayObjectOES?]))
Implementation
set bindVertexArrayOES(
void Function([_i3.WebGLVertexArrayObjectOES?]) value) {
_i4.setProperty(
this,
'bindVertexArrayOES',
_i4.allowInterop(value),
);
}