CanvasState constructor
CanvasState({
- void reset()?,
- void restore()?,
- void save()?,
Implementation
factory CanvasState({
void Function()? reset,
void Function()? restore,
void Function()? save,
}) =>
CanvasState._(
reset: reset == null ? null : _i4.allowInterop(reset),
restore: restore == null ? null : _i4.allowInterop(restore),
save: save == null ? null : _i4.allowInterop(save),
);