doActivate method
void
doActivate()
Capture the mouse, remember the original GraphObject#angle, and start a transaction.
Normally when this method is called the value of #handle will be null, resulting in a call to Tool#findToolHandleAt to find a "Rotating" tool handle, which is then remembered as the value of #handle. If when this method is called the value of #handle is already set, then there is no need to call Tool#findToolHandleAt, because the programmer has already set up which rotate handle they want the user to be rotating.
Implementation
void doActivate() {
_i4.callMethod(
this,
'doActivate',
[],
);
}