moveFixedVertex method

void moveFixedVertex(
  1. ForceDirectedVertex v
)

Maybe move a vertex that #isFixed. This is called each iteration on each such vertex. By default this does nothing. @expose @param {ForceDirectedVertex} v

Implementation

void moveFixedVertex(_i3.ForceDirectedVertex v) {
  _i4.callMethod(
    this,
    'moveFixedVertex',
    [v],
  );
}