ongamepadconnected property

dynamic Function(GamepadEvent)? get ongamepadconnected

Implementation

_i2.dynamic Function(_i3.GamepadEvent)? get ongamepadconnected =>
    (_i3.GamepadEvent p0) => _i4.callMethod(
          _i4.getProperty(
            this,
            'ongamepadconnected',
          ),
          r'call',
          [
            this,
            p0,
          ],
        );
set ongamepadconnected (dynamic value(GamepadEvent)?)

Implementation

set ongamepadconnected(_i2.dynamic Function(_i3.GamepadEvent)? value) {
  _i4.setProperty(
    this,
    'ongamepadconnected',
    value == null ? _i6.undefined : _i4.allowInterop(value),
  );
}