ongamepadconnected property
dynamic Function(GamepadEvent)?
get
ongamepadconnected
Implementation
_i2.dynamic Function(_i3.GamepadEvent)? get ongamepadconnected =>
(_i3.GamepadEvent p0) => _i4.callMethod(
_i4.getProperty(
this,
'ongamepadconnected',
),
r'call',
[
this,
p0,
],
);
set
ongamepadconnected
(dynamic value(GamepadEvent)?)
Implementation
set ongamepadconnected(_i2.dynamic Function(_i3.GamepadEvent)? value) {
_i4.setProperty(
this,
'ongamepadconnected',
value == null ? _i6.undefined : _i4.allowInterop(value),
);
}