uniformMatrix4fv property
void Function(bool, Object, [WebGLUniformLocation?])
get
uniformMatrix4fv
Implementation
void Function(
_i2.bool,
_i2.Object, [
_i3.WebGLUniformLocation?,
]) get uniformMatrix4fv => (
_i2.bool p1,
_i2.Object p2, [
_i3.WebGLUniformLocation? p0,
]) =>
_i4.callMethod(
_i4.getProperty(
this,
'uniformMatrix4fv',
),
r'call',
[
this,
p0 ?? _i6.undefined,
p1,
p2,
],
);
set
uniformMatrix4fv
(void value(bool, Object, [WebGLUniformLocation?]))
Implementation
set uniformMatrix4fv(
void Function(
_i2.bool,
_i2.Object, [
_i3.WebGLUniformLocation?,
]) value) {
_i4.setProperty(
this,
'uniformMatrix4fv',
_i4.allowInterop(value),
);
}