useProgram property
void Function([WebGLProgram?])
get
useProgram
Implementation
void Function([_i3.WebGLProgram?]) get useProgram =>
([_i3.WebGLProgram? p0]) => _i4.callMethod(
_i4.getProperty(
this,
'useProgram',
),
r'call',
[
this,
p0 ?? _i6.undefined,
],
);
set
useProgram
(void value([WebGLProgram?]))
Implementation
set useProgram(void Function([_i3.WebGLProgram?]) value) {
_i4.setProperty(
this,
'useProgram',
_i4.allowInterop(value),
);
}