shaderSource property
void Function(WebGLShader, String)
get
shaderSource
Implementation
void Function(
_i3.WebGLShader,
_i2.String,
) get shaderSource => (
_i3.WebGLShader p0,
_i2.String p1,
) =>
_i4.callMethod(
_i4.getProperty(
this,
'shaderSource',
),
r'call',
[
this,
p0,
p1,
],
);
set
shaderSource
(void value(WebGLShader, String))
Implementation
set shaderSource(
void Function(
_i3.WebGLShader,
_i2.String,
) value) {
_i4.setProperty(
this,
'shaderSource',
_i4.allowInterop(value),
);
}