shaderSource property

void Function(WebGLShader, String) get shaderSource

Implementation

void Function(
  _i3.WebGLShader,
  _i2.String,
) get shaderSource => (
      _i3.WebGLShader p0,
      _i2.String p1,
    ) =>
        _i4.callMethod(
          _i4.getProperty(
            this,
            'shaderSource',
          ),
          r'call',
          [
            this,
            p0,
            p1,
          ],
        );
set shaderSource (void value(WebGLShader, String))

Implementation

set shaderSource(
    void Function(
      _i3.WebGLShader,
      _i2.String,
    ) value) {
  _i4.setProperty(
    this,
    'shaderSource',
    _i4.allowInterop(value),
  );
}