getUniformLocation property
WebGLUniformLocation? Function(WebGLProgram, String)
get
getUniformLocation
Implementation
_i3.WebGLUniformLocation? Function(
_i3.WebGLProgram,
_i2.String,
) get getUniformLocation => (
_i3.WebGLProgram p0,
_i2.String p1,
) =>
_i4.callMethod(
_i4.getProperty(
this,
'getUniformLocation',
),
r'call',
[
this,
p0,
p1,
],
);
set
getUniformLocation
(WebGLUniformLocation? value(WebGLProgram, String))
Implementation
set getUniformLocation(
_i3.WebGLUniformLocation? Function(
_i3.WebGLProgram,
_i2.String,
) value) {
_i4.setProperty(
this,
'getUniformLocation',
_i4.allowInterop((
p0,
p1,
) =>
() =>
value(
p0,
p1,
) ??
_i6.undefined),
);
}