getUniform property

dynamic Function(WebGLProgram, WebGLUniformLocation) get getUniform

Implementation

_i2.dynamic Function(
  _i3.WebGLProgram,
  _i3.WebGLUniformLocation,
) get getUniform => (
      _i3.WebGLProgram p0,
      _i3.WebGLUniformLocation p1,
    ) =>
        _i4.callMethod(
          _i4.getProperty(
            this,
            'getUniform',
          ),
          r'call',
          [
            this,
            p0,
            p1,
          ],
        );
set getUniform (dynamic value(WebGLProgram, WebGLUniformLocation))

Implementation

set getUniform(
    _i2.dynamic Function(
      _i3.WebGLProgram,
      _i3.WebGLUniformLocation,
    ) value) {
  _i4.setProperty(
    this,
    'getUniform',
    _i4.allowInterop(value),
  );
}