getUniform property
dynamic Function(WebGLProgram, WebGLUniformLocation)
get
getUniform
Implementation
_i2.dynamic Function(
_i3.WebGLProgram,
_i3.WebGLUniformLocation,
) get getUniform => (
_i3.WebGLProgram p0,
_i3.WebGLUniformLocation p1,
) =>
_i4.callMethod(
_i4.getProperty(
this,
'getUniform',
),
r'call',
[
this,
p0,
p1,
],
);
set
getUniform
(dynamic value(WebGLProgram, WebGLUniformLocation))
Implementation
set getUniform(
_i2.dynamic Function(
_i3.WebGLProgram,
_i3.WebGLUniformLocation,
) value) {
_i4.setProperty(
this,
'getUniform',
_i4.allowInterop(value),
);
}