framebufferTexture2D property
void Function(num, num, num, num, [WebGLTexture?])
get
framebufferTexture2D
Implementation
void Function(
_i2.num,
_i2.num,
_i2.num,
_i2.num, [
_i3.WebGLTexture?,
]) get framebufferTexture2D => (
_i2.num p0,
_i2.num p1,
_i2.num p2,
_i2.num p4, [
_i3.WebGLTexture? p3,
]) =>
_i4.callMethod(
_i4.getProperty(
this,
'framebufferTexture2D',
),
r'call',
[
this,
p0,
p1,
p2,
p3 ?? _i6.undefined,
p4,
],
);
set
framebufferTexture2D
(void value(num, num, num, num, [WebGLTexture?]))
Implementation
set framebufferTexture2D(
void Function(
_i2.num,
_i2.num,
_i2.num,
_i2.num, [
_i3.WebGLTexture?,
]) value) {
_i4.setProperty(
this,
'framebufferTexture2D',
_i4.allowInterop(value),
);
}