deleteBuffer property
void Function([WebGLBuffer?])
get
deleteBuffer
Implementation
void Function([_i3.WebGLBuffer?]) get deleteBuffer =>
([_i3.WebGLBuffer? p0]) => _i4.callMethod(
_i4.getProperty(
this,
'deleteBuffer',
),
r'call',
[
this,
p0 ?? _i6.undefined,
],
);
set
deleteBuffer
(void value([WebGLBuffer?]))
Implementation
set deleteBuffer(void Function([_i3.WebGLBuffer?]) value) {
_i4.setProperty(
this,
'deleteBuffer',
_i4.allowInterop(value),
);
}