createShader property

WebGLShader? Function(num) get createShader

Implementation

_i3.WebGLShader? Function(_i2.num) get createShader =>
    (_i2.num p0) => _i4.callMethod(
          _i4.getProperty(
            this,
            'createShader',
          ),
          r'call',
          [
            this,
            p0,
          ],
        );
set createShader (WebGLShader? value(num))

Implementation

set createShader(_i3.WebGLShader? Function(_i2.num) value) {
  _i4.setProperty(
    this,
    'createShader',
    _i4.allowInterop((p0) => () => value(p0) ?? _i6.undefined),
  );
}