createShader property
WebGLShader? Function(num)
get
createShader
Implementation
_i3.WebGLShader? Function(_i2.num) get createShader =>
(_i2.num p0) => _i4.callMethod(
_i4.getProperty(
this,
'createShader',
),
r'call',
[
this,
p0,
],
);
set
createShader
(WebGLShader? value(num))
Implementation
set createShader(_i3.WebGLShader? Function(_i2.num) value) {
_i4.setProperty(
this,
'createShader',
_i4.allowInterop((p0) => () => value(p0) ?? _i6.undefined),
);
}