createProgram property
WebGLProgram? Function()
get
createProgram
Implementation
_i3.WebGLProgram? Function() get createProgram => () => _i4.callMethod(
_i4.getProperty(
this,
'createProgram',
),
r'call',
[this],
);
set
createProgram
(WebGLProgram? value())
Implementation
set createProgram(_i3.WebGLProgram? Function() value) {
_i4.setProperty(
this,
'createProgram',
_i4.allowInterop(() => () => value() ?? _i6.undefined),
);
}