compileShader property
void Function(WebGLShader)
get
compileShader
Implementation
void Function(_i3.WebGLShader) get compileShader =>
(_i3.WebGLShader p0) => _i4.callMethod(
_i4.getProperty(
this,
'compileShader',
),
r'call',
[
this,
p0,
],
);
set
compileShader
(void value(WebGLShader))
Implementation
set compileShader(void Function(_i3.WebGLShader) value) {
_i4.setProperty(
this,
'compileShader',
_i4.allowInterop(value),
);
}