compileShader property

void Function(WebGLShader) get compileShader

Implementation

void Function(_i3.WebGLShader) get compileShader =>
    (_i3.WebGLShader p0) => _i4.callMethod(
          _i4.getProperty(
            this,
            'compileShader',
          ),
          r'call',
          [
            this,
            p0,
          ],
        );
set compileShader (void value(WebGLShader))

Implementation

set compileShader(void Function(_i3.WebGLShader) value) {
  _i4.setProperty(
    this,
    'compileShader',
    _i4.allowInterop(value),
  );
}