attachShader property
void Function(WebGLProgram, WebGLShader)
get
attachShader
Implementation
void Function(
_i3.WebGLProgram,
_i3.WebGLShader,
) get attachShader => (
_i3.WebGLProgram p0,
_i3.WebGLShader p1,
) =>
_i4.callMethod(
_i4.getProperty(
this,
'attachShader',
),
r'call',
[
this,
p0,
p1,
],
);
set
attachShader
(void value(WebGLProgram, WebGLShader))
Implementation
set attachShader(
void Function(
_i3.WebGLProgram,
_i3.WebGLShader,
) value) {
_i4.setProperty(
this,
'attachShader',
_i4.allowInterop(value),
);
}