attachShader property

void Function(WebGLProgram, WebGLShader) get attachShader

Implementation

void Function(
  _i3.WebGLProgram,
  _i3.WebGLShader,
) get attachShader => (
      _i3.WebGLProgram p0,
      _i3.WebGLShader p1,
    ) =>
        _i4.callMethod(
          _i4.getProperty(
            this,
            'attachShader',
          ),
          r'call',
          [
            this,
            p0,
            p1,
          ],
        );
set attachShader (void value(WebGLProgram, WebGLShader))

Implementation

set attachShader(
    void Function(
      _i3.WebGLProgram,
      _i3.WebGLShader,
    ) value) {
  _i4.setProperty(
    this,
    'attachShader',
    _i4.allowInterop(value),
  );
}