uniformMatrix4x3fv property

void Function(bool, Object, num?, num?, [WebGLUniformLocation?]) get uniformMatrix4x3fv

Implementation

void Function(
  _i2.bool,
  _i2.Object,
  _i2.num?,
  _i2.num?, [
  _i3.WebGLUniformLocation?,
]) get uniformMatrix4x3fv => (
      _i2.bool p1,
      _i2.Object p2,
      _i2.num? p3,
      _i2.num? p4, [
      _i3.WebGLUniformLocation? p0,
    ]) =>
        _i4.callMethod(
          _i4.getProperty(
            this,
            'uniformMatrix4x3fv',
          ),
          r'call',
          [
            this,
            p0 ?? _i6.undefined,
            p1,
            p2,
            p3 ?? _i6.undefined ?? _i6.undefined,
            p4 ?? _i6.undefined ?? _i6.undefined,
          ],
        );
set uniformMatrix4x3fv (void value(bool, Object, num?, num?, [WebGLUniformLocation?]))

Implementation

set uniformMatrix4x3fv(
    void Function(
      _i2.bool,
      _i2.Object,
      _i2.num?,
      _i2.num?, [
      _i3.WebGLUniformLocation?,
    ]) value) {
  _i4.setProperty(
    this,
    'uniformMatrix4x3fv',
    _i4.allowInterop(value),
  );
}