uniformMatrix2x4fv property
void Function(bool, Object, num?, num?, [WebGLUniformLocation?])
get
uniformMatrix2x4fv
Implementation
void Function(
_i2.bool,
_i2.Object,
_i2.num?,
_i2.num?, [
_i3.WebGLUniformLocation?,
]) get uniformMatrix2x4fv => (
_i2.bool p1,
_i2.Object p2,
_i2.num? p3,
_i2.num? p4, [
_i3.WebGLUniformLocation? p0,
]) =>
_i4.callMethod(
_i4.getProperty(
this,
'uniformMatrix2x4fv',
),
r'call',
[
this,
p0 ?? _i6.undefined,
p1,
p2,
p3 ?? _i6.undefined ?? _i6.undefined,
p4 ?? _i6.undefined ?? _i6.undefined,
],
);
set
uniformMatrix2x4fv
(void value(bool, Object, num?, num?, [WebGLUniformLocation?]))
Implementation
set uniformMatrix2x4fv(
void Function(
_i2.bool,
_i2.Object,
_i2.num?,
_i2.num?, [
_i3.WebGLUniformLocation?,
]) value) {
_i4.setProperty(
this,
'uniformMatrix2x4fv',
_i4.allowInterop(value),
);
}